The Grand Dukes of the West ( Burgundians).Note: Pachacuti replaces the El Dorado campaign from the The Forgotten expansion. the Sundjata campaign is located in the African section, but still shows that it belongs to the The African Kingdoms expansion), and both Battles of the Conquerors and Battles of the Forgotten are now grouped into only one section called " Historical Battles" (located in the "Africa" section). In addition, all campaigns are now classified by continent, but still show what expansion it belongs to (e.g. If an entire campaign is completed, the selection of the campaign will also feature a medal, which corresponds to the lowest difficulty a scenario is completed at. Unlike the original game, a completed scenario selection will be marked with a bronze, silver or gold medal depending on whether the scenario was beaten on the "standard", "moderate", or "hard" difficulty respectively.
The gold, silver, and bronze medals awarded upon scenario/campaign completion.Īge of Empires II: Definitive Editioncontains all of the original campaigns from Age of Empires II, with new ones added: The Art of War and The Last Khans. The campaign menu in The African Kingdoms The campaign menu in The Age of Kings The Age of Kings With the release of the Definitive Edition, both Reign of the Hittites and First Punic War campaigns are included officially. The First Punic War ( Carthaginians, officially added in the Definitive Edition).Enemies of Rome ( Carthaginians, Macedonians, Romans, Palmyrans).Imperium Romanum ( Romans, Palmyrans, previously Pax Romana in The Rise of Rome).The Rise of Rome ( Romans, previously Rise of Rome in The Rise of Rome).Armies At War, A Combat Showcase ( Egyptians).Reign of the Hittites ( Hittites, officially added in the Definitive Edition).Dawn of Civilization ( Egyptians, beta only).Yamato Empire of the Rising Sun ( Yamato).Tutorial Campaign: Ascent of Egypt ( Egyptians, previously Ascent of Egypt Learning Campaign in Age of Empires).Players may also add their own custom sounds by adding files to the game's folder. These include, but are not limited to all music found in the campaign, voice dialogues, and sound effects. One feature players have access to are the game's sound files. Triggers can be used to enhance scenarios, simulate many genres, and even recreate the campaign.Ĭlever use can allow players to create their own story-lines and multiplayer minigames. Effects (Specify what the trigger will do upon activation).Conditions (Specify conditions for trigger's activation).Priority (Set importance of trigger from high to low).Options (Set whether the trigger is active, will loop, or run immediately).There are three basic elements of a trigger and are as follows. This feature enables the player to create and activate a variety of effects once certain conditions are met. Placing too many units, especially with AI, may worsen this issue. If too many units are placed on the map however, the game may lose performance which may vary depending on the amount of objects placed and the abilities of the player's operating computer. In the Definitive Edition, a search bar was added to facilitate the player's search for a particular unit. The tab is organized such that navigation is more easy than in previous versions. Current (A listing of all objects currently on map).Nature (tab includes sockets for natives and trade routes).Embellishment (visual elements such as fire, rain, and plants).Buildings (All buildings including special campaign pieces).Under this tab one can filter the following. The former "units" tab has been replaced with Objects. Included in the Player Data tab, one can edit details of the players, this includes their civilization, resource count, name, color. All terrain types seen in Campaign and Skirmishes are available in the editor. There are a great many more terrain types compared to preceding editor. The following maps that can be generated are: Map size can be either of the following:Ī blank normal sized canvas with grass terrain will be generated by default.Īll maps available in skirmishes can also be randomly generated in the editor. In addition to map size, the number of players and teams can also be set. The map function builds from its predecessor, offering more maps and templates which can be generated randomly.